Tuesday, 10 November 2020

8th November 2020

 The PC's playing today:

  • Alan: Ron "Foul" Guttermann, a human who is a rat catcher by trade, and has a small but vicious dog named Dog.
  • Ali: Aeslor Arha, a Wood Elf who is a Wizard's Apprentice.
  • Cassandra: Fayth, a Human Initiate of Shallya who is fed up of religion.
  • Daniel: Grimmick Grimjaw, a Dwarf who is a Student Engineer.
The adventurers sat around Altdorf asking after vampires and the Purple Hand, but nothing.  Some tramps did try to claim a vampire had bitten someone's legs off, and that a gold crown would help, but nothing more concrete than that, so the team loaded the barge up full of cheap brandy (plus one case of good stuff) to trade and decided to head towards Castle Reikguard, and let the Purple Hand come after them if they wanted.

Along the way, they passed through a lock (1 silver shilling, Ron in charge of steering and doing a perfect job) and as they passed one of the new half built Signal Towers, two Dwarven engineers came running out.


The Signal Towers are one of the Emperor’s pet projects to give warning of any attack or other emergency.  This signal tower is being built on the remains of an older, partially ruined structure.

‘Oi! Give us a lift! We can pay!’

Before the adventurers have a chance to question the two Dwarfs, another one comes running down to the bank. The first two fall silent as the newcomer arrives.  She glowers at them and points at the half-finished signal tower, wheezing as she speaks: ‘Unless (gasp!) you want to be blacklisted (wheeze!) with every dwarf in the Empire (splutter!) you’ll get back to the site NOW!’

With a look that is a mixture of apology, embarrassment, and appeal, the pair of dwarfs trudge back up the bank.

The newcomer introduces herself as foreman in charge of the construction of the Emperor's signal tower, apologises for Thingrim and Belegol, and explains she runs a crew of twelve engineers, all good, solid dwarfs until this job. They were hired in Altdorf six weeks ago, with an Imperial Commission to build this signal tower as specified.

‘It seemed like an ideal site. Good visibility to the next towers up and down the chain, and this ruin is sound enough for a foundation. ‘Nothing went right from the start. There were accidents and injuries. And mind, these are trained and seasoned dwarfs. They’d no business slipping off scaffolding and dropping hammers on each other. Then they started disappearing. Two more vanished only last night, leaving six. The rest of the crew are asking for danger money now. They think the place is an accursed elven burial mound, and elf ghosts are behind it all.

She offers the party 5 GC to investigate.



The wall is made from blocks of a black, shiny and completely featureless mineral. The Dwarfs have managed to complete the bottom floor of the signal tower, It is from this room that the workers have disappeared. The players quickly discover that there is a trap door in the floor, but they are not able to open it, so they try digging up the floor surrounding it until suddenly, a powerful ghoul ghoul springs into the room from it and attacks.  the ghoul is wearing what looks like a strange, cylindrical key on a leather thong around its neck.

The fight is a long and brutal one - a critical hit to Ron's hand left it bleeding badly until he cauterised it after lighting a fire in the fireplace, and Fayth suffered a broken nose, until they finally managed to destroy the ghoul with fire and retrieve the strange key from around its neck. It is a rod of iron, 6 inches long and with a five-pointed star cross-section.

This is where we ended the session.


Sunday, 8 November 2020

1st November

 Missed a session last week and today's was a short one as Death on the Reik starts properly.

The PC's playing today:

  • Alan: Ron "Foul" Guttermann, a human who is a rat catcher by trade, and has a small but vicious dog named Dog.
  • Ali: Aeslor Arha, a Wood Elf who is a Wizard's Apprentice.
  • Cassandra: Fayth, a Human Initiate of Shallya who is fed up of religion.
  • Daniel: Grimmick Grimjaw, a Dwarf who is a Student Engineer.

The first part of the session focussed on shopping and deciding where to go.

There was an incident sailing from Altdorf to Fielbach where they saw a small trading boat called The Maria Borger travelling towards Altdorf.  A crew member called the PC's over as they had sick people on board.  The PC's boarded the boat and the crew introduced themselves as Hans and Karl, and said that thier Dad Bernhardt had taken sick two nights ago.  Examining and healing him revealed two small punctures in his neck. When this is brought to Hans and Karl's attention, they say: ‘That’s odd. They weren’t there yesterday, but he was just as bad. Must have been a rat or something. They’re a real problem when you’re carrying grain — get everywhere, they do, and bold as brass, too. They’ll go for you soon as look at you.’  Ron. knowing rats and looking at the size of the wounds, said, "Bloody big rat" as Bernhardt started saing things like, ’Away … keep him away … those eyes … I’m cold, so cold … don’t let him touch me … no … no …’

The PC's spotted a small silver pendant on the floor under Bernhardt’s bunk in the form of a stag’s head: the symbol of the god Taal. Berhardt sees it - ‘Mine,’ he mumbles. ‘Give it to me … give … took it off … he made me … he made me take it off …’

Hans and Karl reveal they are carrying a special cargo, to be delivered the day after tomorrow. When the boat was loaded two days ago, Bernhardt was approached by a large mercantile operation. None of their boats were heading in the right direction, and when they offered almost twice the normal rate, Bernhardt accepted the cargo.

Long story short, the cargo was a crate containing two coffins, each with a pile of dirt inside, but no vampires.  The PC's dumped the coffins in the river, and go out of there when they saw bats landing on the boat...

They then traded at the next own and decided to return to Altdorf.  On their return they asked about the Maria Borgia, half expecting Altdorf to now have a major vampire problem, but it had sailed straight through a couple of nights before without incident.

Rumours they picked up this week (will be added to the News and rumours post from September 30th!) were:

Crown Prince Hergard von Tasseninck has been killed while on an expedition in the Grey Mountains. He was the only son and heir of Grand Prince Hals von Tasseninck, the ruler of Ostland. Some of them that were with him came back raving about beastmen using guns! Have you ever heard such tripe!

The Grand Prince of Ostland blames Grand Duke Gustav von Krieglitz of Talabecland for his son’s death. He says that an assassin working for the Grand Duke murdered his son. Gustav has long had designs on the Ostland forests. Everyone of consequence knows that.

As the PC's traded and loaded their boat, they noticed two men in hats with purple feathers staring at them.  Ron called them over and they said the PC's should 'hand over the money' and, in two single blows, the party had killed them both.  A watchman came over, but he was more interested in getting bribed to not arrest them especially as Ron had said that they had come over demanding the party hand over all their money. When Ron suggested he search the bodies, he pocketed the money they had and threw a piece of paper they were carrying on the floor, which the party picked up.


The party had a discussion and have decided to stay in Altdorf for the time being and sort out the Purpe Hand once and for all...

Calendar at end of session: